Theme: Exploration, Extermination
Dangers:
- Trap flowers and plants with various magical effects
- Mutated monsters rampaging about
- Undead creatures wandering aimlessly
- Antagonist that created the corruption
- Shambling undead on the outskirts of the forest.
- Basic combat encounter. No coordination among enemies.
- RP-wise, this is more of an alert that the PCs are in the right area.
- Areas where many different flowers are concentrated.
- An intro to the traps.
- Many different flowers should be in the same area, to introduce them all.
- I imagine this as being a skills challenge.
- More dangerous monsters.
- Swamp creatures and animated plants.
- Deeper into the forest, the mindless undead are probably all dead, killed by more dangerous things.
- At this point, different tactics are in play - the creatures either charge forward, or are dangerous ambushers.
- Stealth should be encouraged.
- Monsters and traps.
- This introduces more complex combat encounters, with the possibility of stealth.
- The encounters here can vary wildly, and should based on what the party is capable of
- Boss fight
- The Black Forest should end with a large combat involving the creature who corrupted the forest to begin with.
- Heavy use of flower-traps, and they should be empowered versions of the normal ones.
- Monsters should be used as guards.
- The boss is a powerful spellcaster, and has an underground lair to use as an arena.
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