Boss fights are supposed to be interesting. They're the final exam for an adventure, and should encapsulate everything leading up to that point. The fight should be interesting, memorable, and dangerous. I'm a huge fan of using terrain and unique powers to make the fights interesting. The biggest thing to remember is that the purpose of a boss fight is to make the players feel like heroes, and that can't happen if they don't do something genuinely heroic. So the elements I always try to include:
- Terrain
- Difficult terrain limits mobility of PCs
- Different terrain types can hide specific monsters. Pools of water concealing aquatic ambushers, for instance.
- Natural fortifications to provide an advantage for the boss and its minions.
- Boundaries
- Is there just a wall containing the PCs and the boss?
- Different areas may have different boundaries. Gouts of flame, shield golems, etc.
- Mostly for indoor fights with an arena of some sort, but outside areas may still have some sort of boundary to contain the fight.
- Traps
- Most bosses may anticipate a fight, and will prepare accordingly
- Pots of boiling oil, fire traps, nets with tripwire, anything.
- Collapsible terrain for makeshift fortifications\
- Straight Confrontation
- The PCs kick down the door and charge.
- Based entirely on combat.
- Usually in an enclosed arena, and all mechanics are just for combat purposes
- Countdown
- The boss is protecting a time-sensitive event.
- e.g. a portal to a demonic plane that needs time to open.
- Most mechanics are focused on delaying the PCs instead of outright killing them.
- Chase
- The boss wants to escape the PCs, or for someone important to escape the PCs
- This is similar to the Countdown in that the focus is on delaying the PCs
- More about misdirection and decoys
The main point that I want to make about a mundane boss fight is that the boss should be more than just a monster with more hit points and does more damage. They should be noticeably different in combat. If the bandit leader has a spiked chain while all the other ones have crossbows and daggers, the party will have to watch out for the new type of fight. They should have different powers to the ordinary mooks, beyond just being "better."
- Aerial fight on the backs of giant eagles.
- Mine carts racing down to the depths of a mountain.
- Atop a rickety wooden bridge hanging above an active volcano.
- A torrential downpour limiting visibility and making the terrain unstable.
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